Allgemeines Grundwissen Charaktere Geschichte Dschinns Tipps/Tricks Cheats Komplettlösung Städte und Orte Ladenliste Waffenliste Rüstungsliste Itemliste Klassenliste Psynergyliste Levelliste Feindeliste
Allgemeines Grundwissen Charaktere Geschichte Dschinns Tipps/Tricks Cheats Komplettlösung Städte und Orte Schmieden Ladenliste Waffenliste Rüstungsliste Itemliste Klassenliste Psynergyliste Levelliste Feindeliste
Allgemeines Neuigkeiten Charaktere Geschichte Dschinns Tipps/Tricks Komplettlösung Städte und Orte Schmieden Waffenliste Rüstungsliste Itemliste Psynergyliste Artikelsammlung Retrospektive
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Die KlassenlisteText
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| Klassenname | Benötigt | KP | PP | Attk. | Vert. | Schn. | Glück | Klassenspezifische Psynergy |
| Junker | keine | +10% | -20% | +10% | - | +10% | - |
Heilung,
Heilwasser,
Segnung,
Phönix (ab Galan),
Beben,
Erdbeben,
Epizentrum,
Ragnarök ->
Odysee (ab Lord),
Steinregen,
Ton-Spitze,
Stein-Spitze,
Gaia (ab Galan),
Mutter Erde (ab Galan),
Heilige Erde (ab Galan)
|
| Ritter | x 2 |
+30% | -10% | +20% | +10% | +20% | - | |
| Galan | x 4 |
+50% | - | +30% | +20% | +30% | - | |
| Lord | x 6 |
+70% | +10% | +40% | +30% | +40% | - | |
| Dracador | x 8 |
+90% | +20% | +50% | +40% | +50% | - | |
| Raufbold | x 1 |
- | -30% | +20% | -10% | +10% | -30% |
Freier Fall ->
Planetarium (ab Berserker),
Steinregen,
Ton-Spitze,
Stein-Spitze,
Wachstum,
Wildwuchs,
Wildwucher,
Feuerball,
Feuerkugel,
Inferno,
Phönix,
Hindernis,
Schwächer,
Spuk,
Fluch,
Urteil
|
| Schläger | x 2 |
+20% | -20% | +30% | - | +20% | -30% | |
| Wilder | x 4 |
+40% | -10% | +40% | +10% | +30% | -30% | |
| Barbar | x 5 |
+60% | - | +50% | +20% | +40% | -30% | |
| Berserker | x 6 | x 1 |
+80% | +10% | +60% | +30% | +50% | -30% | |
| Chaos Lord | x 7 | x 2 |
+100% | +20% | +70% | +40% | +60% | -30% | |
| Lehrling | x 1 |
- | +20% | +10% | - | +20% | -10% |
Mag. Feuer ->
Donnermine (ab Beschwörer),
Gaia,
Mutter Erde,
Heilige Erde,
Kraftblocker,
Schwund,
Täuschung,
Schlaf,
Spuk,
Fluch,
Kräftezehrer,
Psy-Zehrer, ab Feen-Ritter:
Aufprall,
Einschlag,
Mag. Mantel,
Widerstand
|
| Illusionist | x 2 |
+20% | +30% | +20% | +10% | +30% | -10% | |
| Feen-Ritter | x 4 |
+40% | +40% | +40% | +20% | +40% | -10% | |
| Beschwörer | x 6 | x 1 |
+70% | +60% | +50% | +30% | +50% | -10% | |
| Recke | x 7 | x 2 |
+90% | +70% | +60% | +40% | +70% | -10% | |
| Schamane | x 6 |
+20% | +50% | +10% | +10% | +30% | - |
Heilung,
Heilwasser,
Segnung,
Phönix,
Blitz,
Blitzgewitter,
Blauer Blitz,
Wildwuchs,
Wildwucher,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer
|
| Druide | x 7 | x 1 |
+50% | +70% | +30% | +30% | +60% | - | |
| Schwertkämpfer | x 1 |
- | -10% | +10% | +10% | -10% | +20% |
Schneidewind ->
Federklinge (ab Hüter),
Dornen,
Bruyère,
Nessel,
Phönix,
Giftheilung,
Linderung,
Basilisk,
ab Verteidiger:
Gebet,
Tiefes Gebet,
Stoßgebet,
Vermeidung,
ab Kavalier
Wunsch,
Wunschquelle,
Reinheit
|
| Verteidiger | x 2 |
+20% | - | +20% | +20% | - | +20% | |
| Kavalier | x 4 |
+40% | +10% | +30% | +30% | +10% | +20% | |
| Hüter | x 6 | x 1 |
+70% | +30% | +40% | +40% | +30% | +20% | |
| Beschützer | x 7 | x 2 |
+90% | +40% | +60% | +50% | +20% | +20% | |
| Schamane | x 6 |
+20% | +50% | +10% | +10% | +30% | - |
Heilung,
Heilwasser,
Segnung,
Phönix,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Meerschaum,
Schaumkrone,
Strudel,
Wildwuchs,
Wildwucher,
Linderung,
Basilisk
|
| Druide | x 7 | x 1 |
+50% | +70% | +30% | +30% | +60% | - | |
| Dunkelmagier |
x 6 |
x 3 x 6 |
x 3 |
+20% | +50% | +10% | +20% | +50% | -10% |
Heilung,
Heilwasser,
Segnung,
Phönix,
Spuk,
Fluch,
Urteil,
Blitz,
Blitzgewitter,
Blauer Blitz,
Meerschaum,
Schaumkrone,
Strudel,
Kräftezehrer,
Psy-Zehrer
|
| Dragoner | x 3 | x 4 |
+60% | +30% | +40% | +40% | +10% | +20% |
Schneidewind ->
Federklinge (ab Templer),
Dornen,
Bruyère,
Nessel,
Feuerstoß,
Feuerschlag,
Feuerwalze,
Linderung,
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Vermeidung
|
| Templer | x 4 | x 4 |
+80% | +40% | +50% | +50% | +20% | +20% | |
| Paladin | x 5 | x 4 |
+100% | +50% | +60% | +60% | +30% | +20% | |
| Ninja | x 3 | x 3 |
+60% | +40% | +50% | +20% | +70% | -10% |
Todesstoß ->
Todessprung (ab Jünger),
Shuriken,
Vernichtung,
Bambuspfeil,
Bambus-Speer,
Bambuslanze,
Brandbombe,
Streubombe,
Bodenbombe,
Salve,
Taifun,
Hurrikan,
Donnerhieb,
Donnerblitz,
Gewitter,
Nebel
|
| Jünger | x 4 | x 4 |
+80% | +50% | +60% | +30% | +80% | -10% | |
| Meister | x 4 | x 5 |
+100% | +60% | +70% | +40% | +90% | -10% | |
| Samurai | x 4 | x 3 |
+90% | +30% | +50% | +40% | +40% | -5% |
Drachenwolke ->
Sphärenbeben (ab Ronin),
Finsternis ->
Dornengrab (ab Ronin),
Helmspalter ->
Spalter (ab Ronin),
Blitzschlag,
Steinschlag,
Felssturz,
Lawine,
Lava-Regen,
Magma-Bad,
Magma-Sturm,
Nachtspeer,
Engelsspeer,
Wächter,
Beschützer,
Mag. Kuppel,
Mag. Schild
|
| Ronin | x 5 | x 4 |
+90% | +40% | +60% | +50% | +50% | -5% | |
Tyrells Klassen| Klassenname | Benötigt | KP | PP | Attk. | Vert. | Schn. | Glück | Klassenspezifische Psynergy | |
| Wächter | keine | +10% | -20% | - | +10% | -30% | - |
Hitzewelle ->
Verflüssiger (ab Champion),
Flamme,
Flammenwand,
Hitzesturm,
Bombe,
Nova,
Supernova,
Vulkan,
Eruption,
Pyrogriff
Wächter,
Schutz,
Hindernis,
Schwächer
|
|
| Soldat | x 2 |
+30% | -10% | +10% | +20% | -20% | - | ||
| Krieger | x 4 |
+50% | - | +20% | +30% | -10% | - | ||
| Champion | x 6 |
+70% | +10% | +30% | +40% | - | - | ||
| Held | x 8 |
+90% | +20% | +50% | +50% | +10% | - | ||
| Raufbold | x 1 |
- | -30% | +20% | -10% | +10% | -30% |
Freier Fall ->
Planetarium (ab Berserker),
Steinregen,
Ton-Spitze,
Stein-Spitze,
Wachstum,
Wildwuchs,
Wildwucher,
Feuerkugel,
Inferno,
Phönix,
Hindernis,
Schwächer,
Spuk,
Fluch,
Urteil
|
|
| Schläger | x 2 |
+20% | -20% | +30% | - | +20% | -30% | ||
| Wilder | x 4 |
+40% | -10% | +40% | +10% | +30% | -30% | ||
| Barbar | x 5 |
+60% | - | +50% | +20% | +40% | -30% | ||
| Berserker | x 6 | x 1 |
+80% | +10% | +60% | +30% | +50% | -30% | ||
| Chaos Lord | x 7 | x 2 |
+100% | +20% | +70% | +40% | +60% | -30% | ||
| Knappe | x 1 |
- | +20% | +10% | - | +20% | -10% |
Mag. Feuer ->
Donnermine (ab Beschwörer),
Vulkan,
Eruption,
Pyrogriff,
Aufprall,
Einschlag,
Wächter,
Schutz,
Mag. Mantel,
Widerstand,
Kraftblocker,
Schwund,
Täuschung,
Schlaf,
Kräftezehrer,
Psy-Zehrer
|
|
| Illusionist | x 2 |
+20% | +30% | +20% | +10% | +30% | -10% | ||
| Feen-Ritter | x 4 |
+40% | +40% | +40% | +20% | +40% | -10% | ||
| Beschwörer | x 6 | x 1 |
+70% | +60% | +50% | +30% | +50% | -10% | ||
| Krieger-Adept | x 7 | x 2 |
+90% | +70% | +60% | +40% | +70% | -10% | ||
| Blutritter | x 1 |
- | -10% | +10% | +10% | -10% | +20% |
Schneidewind ->
Federklinge (ab Erleuchteter),
Feuerstoß,
Feuerschlag,
Feuerwalze
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Linderung,
Wächter,
Schutz,
Basilisk,
Vermeidung
|
|
| Verteidiger | x 2 |
+20% | - | +20% | +20% | - | +20% | ||
| Kavalier | x 4 |
+40% | +10% | +30% | +30% | +10% | +20% | ||
| Erleuchteter | x 6 | x 1 |
+70% | +30% | +40% | +40% | +30% | +20% | ||
| Radiant | x 7 | x 2 |
+90% | +40% | +50% | +50% | +40% | +20% | ||
| Ranger |
x 6 |
x 3 x 6 |
x 3 |
+30% | +60% | +20% | +20% | +60% | +20% |
Luftkeule,
Windhieb,
Schall-Keule,
Regenschauer,
Taucher,
Flut,
Vulkan,
Eruption,
Pyrogriff,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer,
Basilisk
|
|
| Asket | x 6 |
+20% | +40% | +10% | +20% | +40% | +20% |
Luftkeule,
Windhieb,
Schall-Keule,
Plasma,
Licht-Plasma,
Funkenregen,
Vulkan,
Eruption,
Pyrogriff,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer
|
|
| Feuer-Mönch | x 7 | x 1 |
+50% | +60% | +40% | +40% | +60% | +20% | ||
| Asket | x 6 |
+20% | +40% | +10% | +20% | +40% | +20% |
Regenschauer,
Taucher,
Flut,
Prisma,
Prismenhagel,
Frostprisma,
Vulkan,
Eruption,
Pyrogriff,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Linderung,
Basilisk
|
|
| Atlantus | x 7 | x 1 |
+50% | +60% | +30% | +40% | +60% | +20% | ||
| Dragoner | x 3 | x 4 |
+60% | +30% | +40% | +40% | +10% | +20% |
Schneidewind ->
Federklinge (ab Templer),
Dornen,
Bruyère,
Nessel,
Feuerstoß,
Feuerschlag,
Feuerwalze,
Linderung,
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Vermeidung
|
|
| Templer | x 4 | x 4 |
+80% | +40% | +50% | +50% | +20% | +20% | ||
| Paladin | x 4 | x 5 |
+100% | +50% | +60% | +60% | +30% | +20% | ||
| Ninja | x 3 | x 3 |
+60% | +40% | +50% | +20% | +70% | -10% |
Todesstoß ->
Todessprung (ab Jünger),
Shuriken,
Vernichtung,
Bambuspfeil,
Bambus-Speer,
Bambuslanze,
Brandbombe,
Streubombe,
Bodenbombe,
Salve,
Taifun,
Hurrikan,
Donnerhieb,
Donnerblitz,
Gewitter,
Nebel
|
|
| Jünger | x 4 | x 4 |
+80% | +50% | +60% | +30% | +80% | -10% | ||
| Meister | x 4 | x 5 |
+100% | +60% | +70% | +40% | +90% | -10% | ||
| Samurai | x 4 | x 3 |
+90% | +30% | +50% | +40% | +40% | -5% |
Drachenwolke ->
Sphärenbeben (ab Ronin),
Finsternis ->
Dornengrab (ab Ronin),
Helmspalter ->
Spalter (ab Ronin),
Blitzschlag,
Steinschlag,
Felssturz,
Lawine,
Lava-Regen,
Magma-Bad,
Magma-Sturm,
Nachtspeer,
Engelsspeer,
Wächter,
Beschützer,
Mag. Kuppel,
Mag. Schild
|
|
| Ronin | x 5 | x 4 |
+90% | +40% | +60% | +50% | +50% | -5% | ||
Kiaras Klassen| Klassenname | Benötigt | KP | PP | Attk. | Vert. | Schn. | Glück | Klassenspezifische Psynergy |
| Wind-Seher | keine | -20% | +40% | -20% | -10% | +30% | +10% |
Sanfte Brise,
Frischer Wind,
Frische Böe,
Tornado,
Orkan,
Plasma,
Licht-Plasma,
Funkenregen,
Schlaf,
Haltegriff,
Aufprall (ab Magier),
Einschlag (ab Magier),
Mag. Mantel (ab Geweihter),
Widerstand (ab Geweihter)
|
| Magier | x 2 |
-10% | +50% | -10% | - | +40% | +10% | |
| Geweihter | x 4 |
+10% | +60% | - | +10% | +50% | +10% | |
| Magister | x 6 |
+30% | +70% | +10% | +20% | +60% | +10% | |
| Zauberer | x 8 |
+50% | +80% | +20% | +30% | +70% | +10% | |
| Seher | x 1 |
-10% | +30% | -10% | -10% | +10% | - |
Blitz,
Blitzgewitter,
Blauer Blitz,
Wachstum,
Wildwuchs,
Wildwucher,
Heilung,
Heilwasser,
Segnung,
Phönix,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer
|
| Wahrsager | x 2 |
+10% | +40% | - | - | +20% | - | |
| Schamane | x 4 |
+20% | +50% | +10% | +10% | +30% | - | |
| Druide | x 6 | x 1 |
+50% | +70% | +30% | +30% | +60% | - | |
| Orakel | x 7 | x 2 |
+70% | +80% | +40% | +40% | +70% | - | |
| Pilger | x 1 |
-10% | +20% | -10% | - | +20% | +20% |
Luftkeule,
Windhieb,
Schall-Keule,
Plasma,
Licht-Plasma,
Funkenregen,
Vulkan,
Eruption,
Pyrogriff,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer
|
| Wanderer | x 2 |
+10% | +30% | - | +10% | +30% | +20% | |
| Asket | x 4 |
+20% | +40% | +10% | +20% | +40% | +20% | |
| Feuer-Mönch | x 6 | x 1 |
+50% | +60% | +40% | +40% | +60% | +20% | |
| Guru | x 7 | x 2 |
+70% | +70% | +50% | +50% | +70% | +20% | |
| Eremit | x 1 |
-20% | +40% | -20% | -10% | +30% | +20% |
Prisma,
Prismenhagel,
Frost-Prisma,
Plasma,
Licht-Plasma,
Funkenregen,
Wunsch,
Wunschquelle,
Reinheit,
Aufprall,
Einschlag,
Haltegriff,
Kräftezehrer,
Psy-Zehrer,
Basilisk
|
| Ältester | x 2 |
-10% | +50% | -10% | - | +40% | +20% | |
| Lehrmeister | x 4 |
+10% | +60% | - | +10% | +50% | +20% | |
| Retter | x 5 |
+30% | +70% | +10% | +20% | +60% | +20% | |
| Weiser | x 6 | x 1 |
+50% | +80% | +20% | +30% | +70% | +20% | |
| Hexer | x 7 | x 2 |
+80% | +90% | +30% | +40% | +80% | +20% | |
| Ninja |
x 6 |
x 3
x 6 |
x 3
|
+60% | +40% | +50% | +20% | +70% | -10% |
Todesstoß,
Shuriken,
Vernichtung,
Bambuspfeil,
Bambus-Speer,
Bambuslanze,
Brandbombe,
Streubombe,
Bodenbombe,
Salve,
Taifun,
Hurrikan,
Donnerhieb,
Donnerblitz,
Gewitter,
Nebel
|
| Feen-Ritter | x 6 |
+40% | +40% | +40% | +20% | +40% | -10% |
Mag. Feuer ->
Donnermine (ab Beschwörer),
Gaia,
Mutter Erde,
Heilige Erde,
Aufprall,
Einschlag,
Mag. Mantel,
Widerstand,
Kraftblocker,
Schwund,
Täuschung,
Schlaf,
Spuk,
Fluch,
Kräftezehrer,
Psy-Zehrer
|
| Beschwörer | x 6 | x 1 |
+70% | +60% | +50% | +30% | +50% | -10% | |
| Feen-Ritter | x 6 |
+40% | +40% | +40% | +20% | +40% | -10% |
Mag. Feuer ->
Donnermine (ab Feuer-Mönch),
Vulkan,
Eruption,
Pyrogriff,
Aufprall,
Einschlag,
Wächter,
Schutz,
Mag. Mantel,
Widerstand,
Kraftblocker,
Schwund,
Täuschung,
Schlaf,
Kräftezehrer,
Psy-Zehrer
|
| Feuer-Mönch | x 6 | x 1 |
+50% | +60% | +40% | +40% | +60% | +20% | |
| Ranger | x 3 | x 3 |
+30% | +60% | +20% | +20% | +60% | +20% |
Luftkeule,
Windhieb,
Schall-Keule,
Regenschauer,
Taucher,
Flut,
Vulkan,
Eruption,
Pyrogriff,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer,
Basilisk
|
| Barde | x 4 | x 4 |
+50% | +70% | +40% | +30% | +70% | +20% | |
| Kriegsherr | x 5 | x 4 |
+70% | +80% | +50% | +40% | +80% | +20% | |
| Medium | x 3 | x 3 |
+20% | +50% | +10% | +20% | +50% | -10% |
Heilung,
Heilwasser,
Segnung,
Phönix,
Spuk,
Fluch,
Urteil,
Blitz,
Blitzgewitter,
Blauer Blitz,
Meerschaum,
Schaumkrone,
Strudel,
Kräftezehrer,
Psy-Zehrer
|
| Beschwörer | x 4 | x 5 |
+40% | +60% | +20% | +30% | +60% | -10% | |
| Dracomagus | x 5 | x 4 |
+60% | +70% | +30% | +40% | +70% | -10% | |
| Weißer Magier | x 3 | x 4 |
+50% | +80% | +30% | +30% | +50% | +20% |
Wunsch,
Wunschquelle,
Reinheit,
Phönix,
Giftheilung,
Prisma,
Prismenhagel,
Frost-Prisma,
Plasma,
Licht-Plasma,
Funkenregen,
Linderung,
Trübung,
Abstumpfung,
Mag. Mantel,
Widerstand
|
| Purist | x 4 | x 5 |
+80% | +90% | +40% | +40% | +60% | +20% | |
Riefs Klassen
| Klassenname | Benötigt | KP | PP | Attk. | Vert. | Schn. | Glück | Klassenspezifische Psynergy |
| Augure | keine | -10% | +30% | -10% | - | -20% | +30% |
Gebet,
Tiefes Gebet,
Stoßgebet,
Giftheilung,
Linderung,
Taucher,
Flut,
Eis,
Eishorn,
Eisrakete,
Basilisk, ab Priester:
Wunsch,
Wunschquelle,
Reinheit
|
| Gelehrter | x 2 |
- | +40% | - | +10% | -10% | +30% | |
| Priester | x 4 |
+20% | +50% | +10% | +20% | - | +30% | |
| Paragon | x 6 |
+40% | +60% | +20% | +30% | +10% | +30% | |
| Cherubim | x 8 |
+60% | +70% | +30% | +40% | +20% | +30% | |
|   Restliche Klassen der Beiden | ||||||||
| Seher | x 1 |
-10% | +30% | -10% | -10% | +10% | - |
Meerschaum,
Schaumkrone,
Strudel,
Wachstum,
Wildwuchs,
Wildwucher,
Heilung,
Heilwasser,
Segnung,
Phönix,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Linderung,
Basilisk
|
| Wahrsager | x 2 |
+10% | +40% | - | - | +20% | - | |
| Schamane | x 4 |
+20% | +50% | +10% | +10% | +30% | - | |
| Druide | x 6 | x 1 |
+50% | +70% | +30% | +30% | +60% | - | |
| Orakel | x 7 | x 2 |
+70% | +80% | +40% | +40% | +70% | - | |
| Pilger | x 1 |
-10% | +20% | -10% | - | +20% | +20% |
Regenschauer,
Taucher,
Flut,
Prisma,
Prismenhagel,
Frost-Prisma,
Vulkan,
Eruption,
Pyrogriff,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Linderung,
Basilisk
|
| Wanderer | x 2 |
+10% | +30% | - | +10% | +30% | +20% | |
| Asket | x 4 |
+20% | +40% | +10% | +20% | +40% | +20% | |
Atlantus (bei )Wasser-Mönch |
x 6 | x 1 |
+50% | +60% | +40% | +40% | +60% | +20% | |
| Guru | x 7 | x 2 |
+70% | +70% | +50% | +50% | +70% | +20% | |
| Eremit | x 1 |
-20% | +40% | -20% | -10% | +30% | +20% |
Prisma,
Prismenhagel,
Frost-Prisma,
Plasma,
Licht-Plasma,
Funkenregen,
Wunsch,
Wunschquelle,
Reinheit,
Aufprall,
Einschlag,
Haltegriff,
Kräftezehrer,
Psy-Zehrer,
Basilisk
|
| Ältester | x 2 |
-10% | +50% | -10% | - | +40% | +20% | |
| Lehrmeister | x 4 |
+10% | +60% | - | +10% | +50% | +20% | |
| Retter | x 5 |
+30% | +70% | +10% | +20% | +60% | +20% | |
| Weiser | x 6 | x 1 |
+50% | +80% | +20% | +30% | +70% | +20% | |
| Hexer | x 7 | x 2 |
+80% | +90% | +30% | +40% | +80% | +20% | |
| Dragoner |
x 6 |
x 3
x 6 |
x 3
|
+60% | +30% | +40% | +40% | +10% | +20% |
Schneidewind,
Dornen,
Bruyère,
Nessel,
Feuerstoß,
Feuerschlag,
Feuerwalze,
Linderung,
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Vermeidung
|
| Kavalier | x 6 |
+40% | +10% | +30% | +30% | +10% | +20% |
Schneidewind,
Dornen,
Bruyère,
Nessel,
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Phönix,
Giftheilung,
Linderung,
Basilisk,
Vermeidung
|
| Hüter | x 7 | x 1 |
+70% | +30% | +40% | +40% | +30% | +20% | |
| Kavalier | x 6 |
+40% | +10% | +30% | +30% | +10% | +20% |
Schneidewind,
Feuerstoß,
Feuerschlag,
Feuerwalze,
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Linderung,
Wächter,
Schutz,
Basilisk,
Vermeidung
|
| Erleuchteter | x 7 | x 1 |
+70% | +30% | +40% | +40% | +30% | +20% | |
| Ranger | x 3 | x 3 |
+30% | +60% | +20% | +20% | +60% | +20% |
Luftkeule,
Windhieb,
Schall-Keule,
Regenschauer,
Taucher,
Flut,
Vulkan,
Eruption,
Pyrogriff,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer,
Basilisk
|
| Barde | x 4 | x 4 |
+50% | +70% | +40% | +30% | +70% | +20% | |
| Kriegsherr | x 5 | x 4 |
+70% | +80% | +50% | +40% | +80% | +20% | |
| Medium | x 3 | x 3 |
+20% | +50% | +10% | +20% | +50% | -10% |
Heilung,
Heilwasser,
Segnung,
Phönix,
Spuk,
Fluch,
Urteil,
Blitz,
Blitzgewitter,
Blauer Blitz,
Meerschaum,
Schaumkrone,
Strudel,
Kräftezehrer,
Psy-Zehrer
|
| Beschwörer | x 4 | x 5 |
+40% | +60% | +20% | +30% | +60% | -10% | |
| Dracomagus | x 5 | x 4 |
+60% | +70% | +30% | +40% | +70% | -10% | |
Albedus (bei )Weißer Magier |
x 3 | x 4 |
+50% | +80% | +30% | +30% | +50% | +20% |
Wunsch,
Wunschquelle,
Reinheit,
Phönix,
Giftheilung,
Prisma,
Prismenhagel,
Frost-Prisma,
Plasma,
Licht-Plasma,
Funkenregen,
Linderung,
Trübung,
Abstumpfung,
Mag. Mantel,
Widerstand
|
| Purist | x 4 | x 5 |
+80% | +90% | +40% | +40% | +60% | +20% | |

| Klassenname | Benötigt | KP | PP | Attk. | Vert. | Schn. | Glück | Klassenspezifische Psynergy |
| Miko | keine | +10% | -20% | +10% | - | +10% | - |
Waffengunst,
Brüllender Drache,
Tobender Drache,
Dornen,
Bruyere,
Nessel,
Wachstum,
Wildwuchs,
Wildwucher,
Heilung,
Heilwasser,
Segnung,
Phönix (ab Mystische Miko)
|
| Hohe Miko | x 2 |
+30% | -10% | +20% | +10% | +20% | - | |
| Irdische Miko | x 4 |
+50% | - | +30% | +20% | +30% | - | |
| Mystische Miko | x 6 |
+70% | +10% | +40% | +30% | +40% | - | |
| Strahlende Miko | x 8 |
+90% | +20% | +50% | +40% | +50% | - | |
| Dunkler Magier | x 1 |
- | -30% | +20% | -10% | +10% | -30% |
Fluch der Untoten,
Zorn der Untoten,
Wille der Untoten,
Zorneshitze,
Flammenkreis,
Wildwuchs,
Wildwucher,
Geisterpuppe,
Giftsand,
Kräftezehrer,
Psy-Zehrer,
Schwächer,
Spuk,
Fluch,
Urteil
|
| Geistflüsterer | x 2 |
+20% | -20% | +30% | - | +20% | -30% | |
| Schicksalsweber | x 4 |
+40% | -10% | +40% | +10% | +30% | -30% | |
| Fluchsprecher | x 5 |
+60% | - | +50% | +20% | +40% | -30% | |
| Seelenräuber | x 6 | x 1 |
+80% | +10% | +60% | +30% | +50% | -30% | |
| Dämonenmeister | x 7 | x 2 |
+100% | +20% | +70% | +40% | +60% | -30% | |
| Lehrling | x 1 |
- | +20% | +10% | - | +20% | -10% |
Mag. Feuer ->
Donnermine (ab Beschwörer),
Gaia,
Mutter Erde,
Heilige Erde,
Kraftblocker,
Schwund,
Täuschung,
Schlaf,
Spuk,
Fluch,
Kräftezehrer,
Psy-Zehrer, ab Feen-Ritter:
Aufprall,
Einschlag,
Mag. Mantel,
Widerstand
|
| Illusionist | x 2 |
+20% | +30% | +20% | +10% | +30% | -10% | |
| Feen-Ritter | x 4 |
+40% | +40% | +40% | +20% | +40% | -10% | |
| Beschwörer | x 6 | x 1 |
+70% | +60% | +50% | +30% | +50% | -10% | |
| Recke | x 7 | x 2 |
+90% | +70% | +60% | +40% | +70% | -10% | |
| Schamane | x 6 |
+20% | +50% | +10% | +10% | +30% | - |
Heilung,
Heilwasser,
Segnung,
Phönix,
Blitz,
Blitzgewitter,
Blauer Blitz,
Wachstum,
Wildwuchs,
Wildwucher,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer
|
| Druide | x 7 | x 1 |
+50% | +70% | +30% | +30% | +60% | - | |
| Blutritter | x 1 |
- | -10% | +10% | +10% | -10% | +20% |
Schneidewind ->
Federklinge (ab Hüter),
Dornen,
Bruyère,
Nessel,
Phönix,
Giftheilung,
Linderung,
Basilisk,
ab Verteidiger:
Gebet,
Tiefes Gebet,
Stoßgebet,
Vermeidung,
ab Kavalier
Wunsch,
Wunschquelle,
Reinheit
|
| Verteidiger | x 2 |
+20% | - | +20% | +20% | - | +20% | |
| Kavalier | x 4 |
+40% | +10% | +30% | +30% | +10% | +20% | |
| Hüter | x 6 | x 1 |
+70% | +30% | +40% | +40% | +30% | +20% | |
| Beschützer | x 7 | x 2 |
+90% | +40% | +60% | +50% | +20% | +20% | |
| Schamane | x 6 |
+20% | +50% | +10% | +10% | +30% | - |
Heilung,
Heilwasser,
Segnung,
Phönix,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Meerschaum,
Schaumkrone,
Strudel,
Wachstum,
Wildwuchs,
Wildwucher,
Linderung,
Basilisk
|
| Druide | x 7 | x 1 |
+50% | +70% | +30% | +30% | +60% | - | |
| Medium |
x 6 |
x 3 x 6 |
x 3 |
+20% | +50% | +10% | +20% | +50% | -10% |
Heilung,
Heilwasser,
Segnung,
Phönix,
Spuk,
Fluch,
Urteil,
Blitz,
Blitzgewitter,
Blauer Blitz,
Meerschaum,
Schaumkrone,
Strudel,
Kräftezehrer,
Psy-Zehrer
|
| Dragoner | x 3 | x 4 |
+60% | +30% | +40% | +40% | +10% | +20% |
Schneidewind ->
Federklinge (ab Templer),
Dornen,
Bruyère,
Nessel,
Feuerstoß,
Feuerschlag,
Feuerwalze,
Linderung,
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Vermeidung
|
| Templer | x 4 | x 4 |
+80% | +40% | +50% | +50% | +20% | +20% | |
| Paladin | x 5 | x 4 |
+100% | +50% | +60% | +60% | +30% | +20% | |
| Ninja | x 3 | x 3 |
+60% | +40% | +50% | +20% | +70% | -10% |
Todesstoß ->
Todessprung (ab Jünger),
Shuriken,
Vernichtung,
Bambuspfeil,
Bambus-Speer,
Bambuslanze,
Brandbombe,
Streubombe,
Bodenbombe,
Salve,
Taifun,
Hurrikan,
Donnerhieb,
Donnerblitz,
Gewitter,
Nebel
|
| Jünger | x 4 | x 4 |
+80% | +50% | +60% | +30% | +80% | -10% | |
| Meister | x 4 | x 5 |
+100% | +60% | +70% | +40% | +90% | -10% | |
| Samurai | x 4 | x 3 |
+90% | +30% | +50% | +40% | +40% | -5% |
Drachenwolke ->
Sphärenbeben (ab Ronin),
Finsternis ->
Dornengrab (ab Ronin),
Helmspalter ->
Spalter (ab Ronin),
Blitzschlag,
Steinschlag,
Felssturz,
Lawine,
Lava-Regen,
Magma-Bad,
Magma-Sturm,
Nachtspeer,
Engelsspeer,
Wächter,
Beschützer,
Mag. Kuppel,
Mag. Schild
|
| Ronin | x 5 | x 4 |
+90% | +40% | +60% | +50% | +50% | -5% | |

| Klassenname | Benötigt | KP | PP | Attk. | Vert. | Schn. | Glück | Klassenspezifische Psynergy |
| Pirat | keine | - | +20% | - | - | +20% | -10% |
dings -> dings2 (ab Piratenkönig),
Flamme,
Flammenwand,
Hitzesturm,
Dunst,
Natterndunst,
Drachendunst,
Strahl,
Radiusstrahl,
Glutstrahl,
Wächter,
Schutz,
Hindernis,
Schwächer
|
| Kanonier | x 2 |
+10% | +30% | +10% | +10% | +30% | -10% | |
| Steuermann | x 4 |
+30% | +40% | +20% | +20% | +40% | -10% | |
| Piratenkönig | x 6 |
+50% | +50% | +30% | +30% | +50% | -10% | |
| Rumpfbrecher | x 8 |
+70% | +60% | +40% | +40% | +60% | -10% | |
| Raufbold | x 1 |
- | -30% | +20% | -10% | +10% | -30% |
Freier Fall ->
Planetarium (ab Berserker),
Steinregen,
Ton-Spitze,
Stein-Spitze,
Wachstum,
Wildwuchs,
Wildwucher,
Feuerkugel,
Inferno,
Phönix,
Hindernis,
Schwächer,
Spuk,
Fluch,
Urteil
|
| Schläger | x 2 |
+20% | -20% | +30% | - | +20% | -30% | |
| Wilder | x 4 |
+40% | -10% | +40% | +10% | +30% | -30% | |
| Barbar | x 5 |
+60% | - | +50% | +20% | +40% | -30% | |
| Berserker | x 6 | x 1 |
+80% | +10% | +60% | +30% | +50% | -30% | |
| Chaos Lord | x 7 | x 2 |
+100% | +20% | +70% | +40% | +60% | -30% | |
| Knappe | x 1 |
- | +20% | +10% | - | +20% | -10% |
Mag. Feuer ->
Donnermine (ab Beschwörer),
Vulkan,
Eruption,
Pyrogriff,
Aufprall,
Einschlag,
Wächter,
Schutz,
Mag. Mantel,
Widerstand,
Kraftblocker,
Schwund,
Täuschung,
Schlaf,
Kräftezehrer,
Psy-Zehrer
|
| Illusionist | x 2 |
+20% | +30% | +20% | +10% | +30% | -10% | |
| Feen-Ritter | x 4 |
+40% | +40% | +40% | +20% | +40% | -10% | |
| Beschwörer | x 6 | x 1 |
+70% | +60% | +50% | +30% | +50% | -10% | |
| Krieger-Adept | x 7 | x 2 |
+90% | +70% | +60% | +40% | +70% | -10% | |
| Schwertkämpfer | x 1 |
- | -10% | +10% | +10% | -10% | +20% |
Schneidewind ->
Federklinge (ab Erleuchteter),
Feuerstoß,
Feuerschlag,
Feuerwalze
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Linderung,
Wächter,
Schutz,
Basilisk,
Vermeidung
|
| Verteidiger | x 2 |
+20% | - | +20% | +20% | - | +20% | |
| Kavalier | x 4 |
+40% | +10% | +30% | +30% | +10% | +20% | |
| Erleuchteter | x 6 | x 1 |
+70% | +30% | +40% | +40% | +30% | +20% | |
| Radiant | x 7 | x 2 |
+90% | +40% | +50% | +50% | +40% | +20% | |
| Ranger |
x 6 |
x 3 x 6 |
x 3 |
+30% | +60% | +20% | +20% | +60% | +20% |
Luftkeule,
Windhieb,
Schall-Keule,
Regenschauer,
Taucher,
Flut,
Vulkan,
Eruption,
Pyrogriff,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer,
Basilisk
|
| Asket | x 6 |
+20% | +40% | +10% | +20% | +40% | +20% |
Luftkeule,
Windhieb,
Schall-Keule,
Plasma,
Licht-Plasma,
Funkenregen,
Vulkan,
Eruption,
Pyrogriff,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer
|
| Feuer-Mönch | x 7 | x 1 |
+50% | +60% | +40% | +40% | +60% | +20% | |
| Asket | x 6 |
+20% | +40% | +10% | +20% | +40% | +20% |
Regenschauer,
Taucher,
Flut,
Prisma,
Prismenhagel,
Frostprisma,
Vulkan,
Eruption,
Pyrogriff,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Linderung,
Basilisk
|
| Atlantus | x 7 | x 1 |
+50% | +60% | +30% | +40% | +60% | +20% | |
| Dragoner | x 3 | x 4 |
+60% | +30% | +40% | +40% | +10% | +20% |
Schneidewind ->
Federklinge (ab Templer),
Dornen,
Bruyère,
Nessel,
Feuerstoß,
Feuerschlag,
Feuerwalze,
Linderung,
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Vermeidung
|
| Templer | x 4 | x 4 |
+80% | +40% | +50% | +50% | +20% | +20% | |
| Paladin | x 4 | x 5 |
+100% | +50% | +60% | +60% | +30% | +20% | |
| Ninja | x 3 | x 3 |
+60% | +40% | +50% | +20% | +70% | -10% |
Todesstoß ->
Todessprung (ab Jünger),
Shuriken,
Vernichtung,
Bambuspfeil,
Bambus-Speer,
Bambuslanze,
Brandbombe,
Streubombe,
Bodenbombe,
Salve,
Taifun,
Hurrikan,
Donnerhieb,
Donnerblitz,
Gewitter,
Nebel
|
| Jünger | x 4 | x 4 |
+80% | +50% | +60% | +30% | +80% | -10% | |
| Meister | x 4 | x 5 |
+100% | +60% | +70% | +40% | +90% | -10% | |
| Samurai | x 4 | x 3 |
+90% | +30% | +50% | +40% | +40% | -5% |
Drachenwolke ->
Sphärenbeben (ab Ronin),
Finsternis ->
Dornengrab (ab Ronin),
Helmspalter ->
Spalter (ab Ronin),
Blitzschlag,
Steinschlag,
Felssturz,
Lawine,
Lava-Regen,
Magma-Bad,
Magma-Sturm,
Nachtspeer,
Engelsspeer,
Wächter,
Beschützer,
Mag. Kuppel,
Mag. Schild
|
| Ronin | x 5 | x 4 |
+90% | +40% | +60% | +50% | +50% | -5% | |

| Klassenname | Benötigt | KP | PP | Attk. | Vert. | Schn. | Glück | Klassenspezifische Psynergy |
|   Svetas Grundklassen | ||||||||
| Biest | keine | +10% | -10% | - | - | -10% | +20% |
Blitzstrahl,
Sturmblitz,
Ultra-Blitz,
Wirbelwind,
Tornado,
Orkan,
Luftkeule,
Windhieb,
Schall-Keule,
Sanfte Brise,
Frischer Wind,
Frische Böe, (DAS ANDERE HEILDING: boon?)
Giftheilung,
Linderung
|
| Wildling | x 2 |
+30% | - | +10% | +10% | - | +20% | |
| Wandler | x 4 |
+50% | +10% | +20% | +20% | +10% | +20% | |
| Biestmeister | x 6 |
+70% | +20% | +30% | +30% | +20% | +20% | |
| Oberbiest | x 8 |
+90% | +30% | +40% | +40% | +30% | +20% | |
|   Svetas Kampfklassen | ||||||||
| Wildes Tier | keine | +10% | -10% | - | - | -10% | +20% |
,
,
Schneller Schlag?,
Sanfte Brise,
Frischer Wind,
Frische Böe, (DAS ANDERE HEILDING: boon?)
Giftheilung,
Linderung
|
| Brutales Biest | x 6 |
+30% | - | +10% | +10% | - | +20% | |
| Ernster Gegner | x 8 |
+50% | +10% | +20% | +20% | +10% | +20% | |
| Seher | x 1 |
-10% | +30% | -10% | -10% | +10% | - |
Blitz,
Blitzgewitter,
Blauer Blitz,
Wachstum,
Wildwuchs,
Wildwucher,
Heilung,
Heilwasser,
Segnung,
Phönix,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer
|
| Wahrsager | x 2 |
+10% | +40% | - | - | +20% | - | |
| Schamane | x 4 |
+20% | +50% | +10% | +10% | +30% | - | |
| Druide | x 6 | x 1 |
+50% | +70% | +30% | +30% | +60% | - | |
| Orakel | x 7 | x 2 |
+70% | +80% | +40% | +40% | +70% | - | |
| Pilger | x 1 |
-10% | +20% | -10% | - | +20% | +20% |
Luftkeule,
Windhieb,
Schall-Keule,
Plasma,
Licht-Plasma,
Funkenregen,
Vulkan,
Eruption,
Pyrogriff,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer
|
| Wanderer | x 2 |
+10% | +30% | - | +10% | +30% | +20% | |
| Asket | x 4 |
+20% | +40% | +10% | +20% | +40% | +20% | |
| Feuer-Mönch | x 6 | x 1 |
+50% | +60% | +40% | +40% | +60% | +20% | |
| Guru | x 7 | x 2 |
+70% | +70% | +50% | +50% | +70% | +20% | |
| Eremit | x 1 |
-20% | +40% | -20% | -10% | +30% | +20% |
Prisma,
Prismenhagel,
Frost-Prisma,
Plasma,
Licht-Plasma,
Funkenregen,
Wunsch,
Wunschquelle,
Reinheit,
Aufprall,
Einschlag,
Haltegriff,
Kräftezehrer,
Psy-Zehrer,
Basilisk
|
| Ältester | x 2 |
-10% | +50% | -10% | - | +40% | +20% | |
| Lehrmeister | x 4 |
+10% | +60% | - | +10% | +50% | +20% | |
| Retter | x 5 |
+30% | +70% | +10% | +20% | +60% | +20% | |
| Weiser | x 6 | x 1 |
+50% | +80% | +20% | +30% | +70% | +20% | |
| Hexer | x 7 | x 2 |
+80% | +90% | +30% | +40% | +80% | +20% | |
| Ninja |
x 6 |
x 3
x 6 |
x 3
|
+60% | +40% | +50% | +20% | +70% | -10% |
Todesstoß,
Shuriken,
Vernichtung,
Bambuspfeil,
Bambus-Speer,
Bambuslanze,
Brandbombe,
Streubombe,
Bodenbombe,
Salve,
Taifun,
Hurrikan,
Donnerhieb,
Donnerblitz,
Gewitter,
Nebel
|
| Feen-Ritter | x 6 |
+40% | +40% | +40% | +20% | +40% | -10% |
Mag. Feuer ->
Donnermine (ab Beschwörer),
Gaia,
Mutter Erde,
Heilige Erde,
Aufprall,
Einschlag,
Mag. Mantel,
Widerstand,
Kraftblocker,
Schwund,
Täuschung,
Schlaf,
Spuk,
Fluch,
Kräftezehrer,
Psy-Zehrer
|
| Beschwörer | x 6 | x 1 |
+70% | +60% | +50% | +30% | +50% | -10% | |
| Feen-Ritter | x 6 |
+40% | +40% | +40% | +20% | +40% | -10% |
Mag. Feuer ->
Donnermine (ab Feuer-Mönch),
Vulkan,
Eruption,
Pyrogriff,
Aufprall,
Einschlag,
Wächter,
Schutz,
Mag. Mantel,
Widerstand,
Kraftblocker,
Schwund,
Täuschung,
Schlaf,
Kräftezehrer,
Psy-Zehrer
|
| Feuer-Mönch | x 6 | x 1 |
+50% | +60% | +40% | +40% | +60% | +20% | |
| Ranger | x 3 | x 3 |
+30% | +60% | +20% | +20% | +60% | +20% |
Luftkeule,
Windhieb,
Schall-Keule,
Regenschauer,
Taucher,
Flut,
Vulkan,
Eruption,
Pyrogriff,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer,
Basilisk
|
| Barde | x 4 | x 4 |
+50% | +70% | +40% | +30% | +70% | +20% | |
| Kriegsherr | x 5 | x 4 |
+70% | +80% | +50% | +40% | +80% | +20% | |
| Medium | x 3 | x 3 |
+20% | +50% | +10% | +20% | +50% | -10% |
Heilung,
Heilwasser,
Segnung,
Phönix,
Spuk,
Fluch,
Urteil,
Blitz,
Blitzgewitter,
Blauer Blitz,
Meerschaum,
Schaumkrone,
Strudel,
Kräftezehrer,
Psy-Zehrer
|
| Beschwörer | x 4 | x 5 |
+40% | +60% | +20% | +30% | +60% | -10% | |
| Dracomagus | x 5 | x 4 |
+60% | +70% | +30% | +40% | +70% | -10% | |
| Weißer Magier | x 3 | x 4 |
+50% | +80% | +30% | +30% | +50% | +20% |
Wunsch,
Wunschquelle,
Reinheit,
Phönix,
Giftheilung,
Prisma,
Prismenhagel,
Frost-Prisma,
Plasma,
Licht-Plasma,
Funkenregen,
Linderung,
Trübung,
Abstumpfung,
Mag. Mantel,
Widerstand
|
| Purist | x 4 | x 5 |
+80% | +90% | +40% | +40% | +60% | +20% | |
| Klassenname | Benötigt | KP | PP | Attk. | Vert. | Schn. | Glück | Klassenspezifische Psynergy |
|   Amitis Grundklassen | ||||||||
| Wasserknappe | keine | +10% | -10% | - | - | -10% | +20% |
Exzelsior ->
Steinbruch (ab Wasser Lord),
Taucher,
Flut,
Polar,
Polaros,
Polagra,
Gebet,
Tiefes Gebet,
Stoßgebet,
Giftheilung,
Linderung,
Basilisk,
Vermeidung (ab Wasserritter)
|
| Wasserritter | x 2 |
+30% | - | +10% | +10% | - | +20% | |
| Wasserprinz | x 4 |
+50% | +10% | +20% | +20% | +10% | +20% | |
| Wasserlord | x 6 |
+70% | +20% | +30% | +30% | +20% | +20% | |
| Wassermeister | x 8 |
+90% | +30% | +40% | +40% | +30% | +20% | |
| Seher | x 1 |
-10% | +30% | -10% | -10% | +10% | - |
Meerschaum,
Schaumkrone,
Strudel,
Wachstum,
Wildwuchs,
Wildwucher,
Heilung,
Heilwasser,
Segnung,
Phönix,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Linderung,
Basilisk
|
| Wahrsager | x 2 |
+10% | +40% | - | - | +20% | - | |
| Schamane | x 4 |
+20% | +50% | +10% | +10% | +30% | - | |
| Druide | x 6 | x 1 |
+50% | +70% | +30% | +30% | +60% | - | |
| Orakel | x 7 | x 2 |
+70% | +80% | +40% | +40% | +70% | - | |
| Pilger | x 1 |
-10% | +20% | -10% | - | +20% | +20% |
Regenschauer,
Taucher,
Flut,
Prisma,
Prismenhagel,
Frost-Prisma,
Vulkan,
Eruption,
Pyrogriff,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Linderung,
Basilisk
|
| Wanderer | x 2 |
+10% | +30% | - | +10% | +30% | +20% | |
| Asket | x 4 |
+20% | +40% | +10% | +20% | +40% | +20% | |
Atlantus (bei )Wasser-Mönch |
x 6 | x 1 |
+50% | +60% | +40% | +40% | +60% | +20% | |
| Guru | x 7 | x 2 |
+70% | +70% | +50% | +50% | +70% | +20% | |
| Eremit | x 1 |
-20% | +40% | -20% | -10% | +30% | +20% |
Prisma,
Prismenhagel,
Frost-Prisma,
Plasma,
Licht-Plasma,
Funkenregen,
Wunsch,
Wunschquelle,
Reinheit,
Aufprall,
Einschlag,
Haltegriff,
Kräftezehrer,
Psy-Zehrer,
Basilisk
|
| Ältester | x 2 |
-10% | +50% | -10% | - | +40% | +20% | |
| Lehrmeister | x 4 |
+10% | +60% | - | +10% | +50% | +20% | |
| Retter | x 5 |
+30% | +70% | +10% | +20% | +60% | +20% | |
| Weiser | x 6 | x 1 |
+50% | +80% | +20% | +30% | +70% | +20% | |
| Hexer | x 7 | x 2 |
+80% | +90% | +30% | +40% | +80% | +20% | |
| Dragoner |
x 6 |
x 3
x 6 |
x 3
|
+60% | +30% | +40% | +40% | +10% | +20% |
Schneidewind,
Dornen,
Bruyère,
Nessel,
Feuerstoß,
Feuerschlag,
Feuerwalze,
Linderung,
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Vermeidung
|
| Kavalier | x 6 |
+40% | +10% | +30% | +30% | +10% | +20% |
Schneidewind,
Dornen,
Bruyère,
Nessel,
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Phönix,
Giftheilung,
Linderung,
Basilisk,
Vermeidung
|
| Hüter | x 7 | x 1 |
+70% | +30% | +40% | +40% | +30% | +20% | |
| Kavalier | x 6 |
+40% | +10% | +30% | +30% | +10% | +20% |
Schneidewind,
Feuerstoß,
Feuerschlag,
Feuerwalze,
Gebet,
Tiefes Gebet,
Stoßgebet,
Wunsch,
Wunschquelle,
Reinheit,
Giftheilung,
Linderung,
Wächter,
Schutz,
Basilisk,
Vermeidung
|
| Erleuchteter | x 7 | x 1 |
+70% | +30% | +40% | +40% | +30% | +20% | |
| Ranger | x 3 | x 3 |
+30% | +60% | +20% | +20% | +60% | +20% |
Luftkeule,
Windhieb,
Schall-Keule,
Regenschauer,
Taucher,
Flut,
Vulkan,
Eruption,
Pyrogriff,
Mag. Mantel,
Widerstand,
Haltegriff,
Kräftezehrer,
Psy-Zehrer,
Basilisk
|
| Barde | x 4 | x 4 |
+50% | +70% | +40% | +30% | +70% | +20% | |
| Kriegsherr | x 5 | x 4 |
+70% | +80% | +50% | +40% | +80% | +20% | |
| Medium | x 3 | x 3 |
+20% | +50% | +10% | +20% | +50% | -10% |
Heilung,
Heilwasser,
Segnung,
Phönix,
Spuk,
Fluch,
Urteil,
Blitz,
Blitzgewitter,
Blauer Blitz,
Meerschaum,
Schaumkrone,
Strudel,
Kräftezehrer,
Psy-Zehrer
|
| Beschwörer | x 4 | x 5 |
+40% | +60% | +20% | +30% | +60% | -10% | |
| Dracomagus | x 5 | x 4 |
+60% | +70% | +30% | +40% | +70% | -10% | |
Albedus (bei )Weißer Magier |
x 3 | x 4 |
+50% | +80% | +30% | +30% | +50% | +20% |
Wunsch,
Wunschquelle,
Reinheit,
Phönix,
Giftheilung,
Prisma,
Prismenhagel,
Frost-Prisma,
Plasma,
Licht-Plasma,
Funkenregen,
Linderung,
Trübung,
Abstumpfung,
Mag. Mantel,
Widerstand
|
| Purist | x 4 | x 5 |
+80% | +90% | +40% | +40% | +60% | +20% | |